Still, when utilized within a capable FM synth such as Operator, it can create a virtually unlimited amount of unique sounds for you to play with. This may sound like a relatively simple premise.
A single patch SYX will be loaded into the slot selected in the Hexter patch browser and a bank of 32 patches will be loaded FROM the selected patch onwards. Once that is all done, you can load the patch banks or single patches back into Hexter using the 'Load SYX' button. Press the '+' button between the 'Param' window and the drop down patch list and select 'rename patch' making sure the name is ten characters or less.Ĭlick 'Save SYX' at the bottom of Hexter's patch browser to save a bank of patches (I think it stores 32 patches from the one highlighted but I'll have to double check that) or select 'Save 1Patch SYX' to save a single patch. I looking to get a DX7 as well, but Dexed and FM8 VST:s will do for now for 6-op programming. This video specifically demos the FM8 Factory, Transient Attack. Dexed is a FM synth closely modeled on the Yamaha DX7. In the drop down patch menu (next to '+' and 'Param' in the plugin window), select the patch you just created. This is a demo of the factory presets which come with the purchase of Native Instruments FM8.
I needed to do the following to rename a patch.Īfter storing the patch, using Hexter's patch browser, select ANOTHER patch and then reselect the patch you just created. Editing a patch name in Hexter is a bit buggy. Once you're done editing, press 'store patch' in Hexter. Obviously, if you want to hear what the patch sounds like in a Mk1 DX7, don't use Hexter's effects.
In Hexter, select a patch (go to 'Window' -> 'Patches').Įdit (using 'Window' -> 'Main', 'Global' or 'Effects') existing patch or initialize the patch (press 'init voice' in Hexter lower right corner) and edit. If you're using a midi keyboard, set it as the midi input for the Hexter track or use the REAPER virtual midi keyboard. Load up REAPER and add Hexter to a blank track. It seems like quite a few steps but in practice, it is actually quite simple. However, what I did discover is that it isn't really necessary to have DXM3 and Hexter linked in order to create DX7 sounds, save them and then transfer later to a real DX7. I just tried running DXM3 with LoopBe1 and REAPER running Hexter but DXM3 requires a midi patch dump function to initialize which Hexter does not have.